Virtual reality is under the spotlight. Booming in the video game industry, it is also starting to emerge in a number of companies and training organizations. Indeed, it is a real educational solution for delicate and complex situations. It focuses on very visual scenarios or requiring specific interactions between the learner and the world around them.. This book aims to provide the keys to design, the production and deployment of an immersive educational experience using a concrete example. It presents the many specificities of this media compared to traditional learning methods.. The authors accompany us in all stages of the creation of an immersive module made from 360° photographs, by applying the A.D.D.I.E model : Analysis – Design – Development – Implementation – Assessment.
THE AUTHORS : Clément Cahagne is an educational engineer in charge of the “Pedagogical Innovations” and “Immersive Realities” divisions within Lab e•nov, the digital cultures department of IFP School. Benjamin Fuzet is an interactive and narrative designer, head of immersive design at Speedernet (studio specializing in Immersive Learning, you Digital Learning, and educational engineering).
Design and deliver an immersive training experience
Integrate virtual reality into an educational module. Clément Cahagne and Benjamin Fuzet, Jesus Ediiton.











